Evolution board game Continents Expansion

Article: B13-02-03

$16.99
Availability: in stock (65 pcs.)
  • Description

  • Rules

Overview

With the course of time such things as the life on Earth and our planet itself are changing. The mountains go right to the bottom of the ocean, huge forests turn into deserts, continents split apart and come together again. Geological processes go even slower than evolution, but often we have a decisive influence on the development of living organisms. Two hundred million years ago, one single continent Pangaea began to split into the Laurasia and Gondwana, and gradually in each of these continents we had unique, like no other species.

Evolution: Continents is the second expansion for the educational board game Evolution: The Origin of Species. This version contains some new traits, special continent cards and extra food tokens.

Note that you’ll need a basic set of Evolution board game to play this expansion.

The main novelty in this add-on is geographical factor. Animal rivals now live not in an abstract game space, bun in specific locations: Laurasia, Gondwana or the Tethys Ocean, and animals can migrate. For example, if there is a lot of food on a continent then animals migrate into it. If there are many carnivores, not protected animals try to escape. Sometimes it's a good idea to return to the Ocean.

In the Continents expansion there are eight new properties and some cards from the base game and first expansion started to work a little differently. So the game turns to be even more complex and interesting with this extension, because now the player decides where his or her animals are going to live! With the new Swimming trait an animal goes to the ocean immediately. Also animal traits work only on the territory they are located: a carnivore from Gondwana cannot attack an animal in the ocean or share a pairwise trait with someone in Laurasia.

Even more diversity and unpredictability came to the game with Continents. Now players must still closely monitor what is happening on the table, however, the increased complexity of the game pays for itself a hundredfold because Evolution has become more realistic and engaging than ever before.

Basic game or expansion Expansion to basic game
Genre Family, Strategy
Sub-genre Prehistoric, Educational, Card game, Animals
Playing time 45 — 80
Suggested age 12 — 99
Number of players 2 — 4
Manufacturer Right Games
Contents 42 cards, 3 continent cards, 4 territory dividers, 24 tokens, 1 dice, game rules (English, German, French, Italian languages)
Shipping weight 0.2 kg

Rules

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